/* 
 *  <copyright file="IPhysicsGameService.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

using System;
using System.Collections.Generic;

using FarseerPhysics.Dynamics;

using Microsoft.Xna.Framework;

namespace SobrietyEngine.Physics
{
    public interface IPhysicsGameService
    {
        //void Draw(Microsoft.Xna.Framework.GameTime gameTime);
        void Draw(String worldName, Microsoft.Xna.Framework.GameTime gameTime, Matrix transform, Matrix view);
        //void Draw(Microsoft.Xna.Framework.GameTime gameTime, Matrix transform, Matrix view);

        Dictionary<String, World> Worlds { get; }
        void Update(Microsoft.Xna.Framework.GameTime gameTime);

        ConvertUnits ConvertUnits { get; set;}
    }
}